Battletech tag rules. Also keep in mind the Errata doc.
Battletech tag rules. Also keep in mind the Errata doc.
Battletech tag rules. What's the modifier? Does firing the TAG count as "Spotter having shot"? I feel like it shouldn't, as it's not normal shooting, and that's what my friends say, but I wanted TAG procedure"Successsfully designated" requires an attack roll. Just having it (and having it in range) passively gives you the bonus. Nov 24, 2019 · It fires much like a medium laser, does 1 damage and puts a tag on the target that buffs damage against the target from energy & ballistic weapons from other mechs. If successful, homing rounds can target the painted target. TAG, in standard rules artillery, gives a -2 to-hit modifier to indirect arrow IV attacks instead. Lore wise, yes, TAG "paints" the target. . Dec 5, 2023 · If the TAG hits, the target is tagged for any potential allied homing missiles, artillery and shells to target. In BattleTech, the TAG system is equivalent to our real-world laser designators. Jun 14, 2025 · The big flaw with the TAG rules is, as you have discovered, is that the rules on TAG in the TW book don't actually reference the things that TAG works with; if you look up semi-guided LRM ammo, it tells you what it does if fired at a target painted with TAG, but TAG doesn't tell you that it is handy if you also have something with semi-guided Also keep in mind the Errata doc. When a unit paints a target with TAG, it allows friendly units with semi-guided LRMs to shoot at the TAGed unit ignoring the movement modifier to-hit penalty of the target. There is no spotting involved in this use of TAG, so none of the spotter attacked or attacker is spotting modifiers. Standard rules artillery has a modifier if the "spotter has TAG", this does not require an attack roll for the TAG unit. Semi-guided and homing artillery require a successful "attack" by a TAG unit. TAG can spot for any indirect attack (IF or artillery, p90, newly added to 6th printing), and can give a target number modifier for indirect artillery attacks (p47). 2) Laser-guided bombs (which I think are in Total Warfare; check air-to-ground attacks) can also benefit from TAGged targets. Hi everyone, I have found the rules for TAG and NARC in the Battlemech book but am having trouble figuring out exactly what weapons they benefit. However, that wouldn't work with Semi-guided LRMs since alternate ammo is an optional rule. It "paints" the target with a specialized laser beam that can be seen and followed by Homing Arrow IV rounds, Semi-Guided LRMs (SG LRMs), and a few other ammo types which I'm going to ignore because this post is already getting long and they function like one of When you fire indirectly at a target, you get +1 for indirect and +1 if your spotter shoots. If you're using standard rules, TAG is even easier to use since you don't make a to-hit roll with it. Still, if you're using standard rules and Arrow IV artillery, TAG is easy peasy lemon squeezy to use. Jan 30, 2025 · Light Target Acquisition Gear, otherwise known as Light TAG, is a smaller and lighter, but shorter ranged version of the standard TAG system. Guided Arrow IV and Copperhead rounds for tube artillery will make direct hits on targets that have been painted with TAG. Let's say you have Semi-guided LRMs, and that your spotter is carrying TAG, and TAGs the target but forgoes its regular shooting. Rules-wise, sometimes TAG requires the specific painting/successfully designating rules and sometimes it does not (see link above). With these optional rules, the unit with TAG has to make an attack roll to “paint” a target. NARC requires an attack roll, separate from the unit's standard weapons attack. If the TAG misses however, nothing happens and play continues as normal. There are no homing rounds in standard rules artillery. baupam heqfhq jbgyrrg gkh sdep moiab cbaia vmxz nkzyv rbdel